![]() ![]() Once a user selects Render to send the geometry into KeyShot, the LiveLink is established. This version of the plugin adds updates for the latest release of Fusion 360 and support for KeyShot 6.Īfter installing the plugin, users will have a new KeyShot menu item, showing the Render, Export and Update options. The plugin maintains color assignments and assembly structure, allows tessellation refinement and export of KeyShot. The Fusion 360 plugin provides the ability to Render Update and Export Fusion 360 geometry to KeyShot. In addition, users can take advantage of KeyShot Scripting to compile animations exported from 3ds Max, speeding the animation creation process and achieve superior results. The plugin supports 3ds Max part and camera animations, includes support for hair and fur with per vertex radius with ability to assign a curve radius multiplier and automatic assignment of curve color randomizer texture utility, support for general curves with ability to assign a curve radius multiplier, and support for photometric lights, including point, IES, rectangle, cylindrical and spherical lights. The 3ds Max plugin provides the ability to Render, Update and Export 3ds Max geometry to KeyShot. The plugin supports Maya part and camera animations, includes support for hair and fur with per vertex radius with ability to assign a curve radius multiplier and automatic assignment of curve color randomizer texture utility, support for general curves with ability to assign a curve radius multiplier, and support for NURBS. The Maya plugin provides the ability to Render, Update and Export Maya geometry to KeyShot. All offer a smoother workflow in the development of production-ready, marketing and sales visuals for those in the product, automotive and entertainment industries. The Fusion 360 plugin is updated to add support for KeyShot 6. While direct import of Maya and 3ds Max files has been available in the past, the new plugins provide additional capabilities, including Luxion’s LiveLinking technology, for sending geometry update to KeyShot without losing any settings in KeyShot. With the release of KeyShot 6 in November, users of Maya, 3ds Max and Fusion 360 now have the option to use the advanced visualization tools in KeyShot to generate high-quality renderings and animations while continuing to refine their design in the respective software. The capabilities KeyShot brings to working with 3D data are extended this week with the introduction of three new plugins for Autodesk products. Tustin, California, December 1st, 2015 – Luxion, a leading developer of advanced rendering and lighting technology and maker of KeyShot®, the first real-time ray-tracing and global-illumination program for 3D rendering and animation, have announced the release of new, free plugins for Autodesk Maya 2016, Autodesk 3ds Max 2016 and Autodesk Fusion 360, presenting each integration live at Autodesk University 2015 in Las Vegas, Nevada, December 1-3. ![]() When you have multiple GPUs connected with NVLink, you will see a difference in the available GPU Memory in the Real-time view.KeyShot plugins with Luxion’s LiveLinking technology allows seamless integration between Autodesk Maya (shown), Autodesk 3ds Max and Autodesk Fusion 360. For example, when you use server 8 at iRender with 6xRTX 3090 GPUs and NVLink, the server will provide a combined 144 GB vRAM of GPU memory.
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